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This marathon plan from Jeff Galloway is runDisney's program for beginners, comeback runners and anyone running a Disney marathon without a time goal, written for runners with less than 6 months of running behind them. Galloway ran the 10,000 meters for the United States at the 1972 Olympics and finished fifth at the 1973 Boston Marathon. He became runDisney's official training consultant in 2010, and by then he had finished every one of the 17 Walt Disney World Marathons. His Run Walk Run method puts walk breaks into every run from the first minute, and for many first-time marathoners it's the reason 26.2 miles starts to feel possible. The goal here is simple: stay ahead of the course time limit and enjoy the day.
The plan gets a lot right for that runner. Nearly all of it is easy, a big Saturday is always followed by a short one, and it teaches you what to do when something starts to hurt. But it builds unevenly. The weekday runs stay the same length all the way through, so the whole build rides on Saturday, which swings between a few miles and a very long day and ends with a 26-mile run three weeks before the race. There's no strength training anywhere, and little help when you miss a run. If you've been hurt recently, or you want your weeks to grow steadily, look elsewhere.
Flawed
| Structure | 2 | |
| Prevention | 3 | |
| Flexibility | 3 | |
| Readiness | 3 | |
| Variety | 3 |
The schedule runs 29 weeks, 3 days a week: 30 minutes on Tuesday, 30 minutes on Thursday, and Saturday. Through week 16, Saturday alternates between a long run and a short one. After that, two shorter Saturdays come between long runs, and the second of them, in weeks 18, 21 and 24, includes a timed mile on a track. The long runs grow by 2 or 3 miles each time they come around, from 7 miles in week 6 to 26 miles in week 25, and the last 2 Saturdays before race week drop back to 6 miles.
Every run uses walk breaks from the start, on a run and walk ratio you read from a table based on your pace, and you can always walk more than it says. The other 4 days are for rest or cross-training that spares your legs.
A week with Galloway
Here is week 14, a long-run week from the middle of the plan.
MONDAY is a day off, or cross-training such as swimming, cycling or rowing.
TUESDAY is 30 minutes of running with walk breaks on your ratio.
WEDNESDAY is a day off, or cross-training.
THURSDAY is 30 minutes of running and walking again, the same as Tuesday.
FRIDAY is a day off, or cross-training.
SATURDAY is the long run, 15 miles, well slower than you could race a half marathon and with walk breaks the whole way. You can walk all of it if you need to.
SUNDAY is a day off, or cross-training.
That's 3 runs, and most of the week's miles happen on Saturday. Next week the Saturday is 3 miles, and the week after that it's 17.
Saturday decides how the week goes, and it decides early. A few minutes in, you feel fine, and your watch says walk. Everything in this method rests on taking that walk break when you don't feel you need it, so that the legs you saved are still there at mile 13.
The weekdays ask less of you, and that's both a relief and a catch. Thirty minutes on Tuesday is easy to fit around a life, and it's the same 30 minutes you ran in week 1, and the same 30 you'll run the Tuesday before the 26-miler. Those runs keep you moving between Saturdays, but they do little to prepare your legs for a Saturday that's 2 or 3 miles longer than you've ever gone. On that morning, the job is to hold the slow, talkative effort and your walk ratio, and to walk the rest if it comes to that.
Does it build you up smartly?
Not well, because the whole plan lives on Saturdays. Galloway's logic was simple: the long workouts grow slowly and prepare you to go the distance, and in between, gentle 30-minute runs are all you need. For a runner whose goal is to finish, there's sense in that. The job is mostly getting used to being on your feet for hours, and the long run is what does it.
The build around that long run is clear. The long runs climb in steps you can see coming, so if you've never trained for anything this long, it's easy to see where you are and what comes next.
But the plan's six named phases don't change the kind of training you do. Week 1 and week 27 have the same shape: two short runs and a Saturday. Only the Saturday distance moves, and 3 timed miles appear near the end. That keeps things simple. It also means the whole build rests on one run a week, and nothing in the final weeks turns your training toward race day.
Does it protect you from injury?
Partly. The plan does some things well, but the way it builds is its weakest point.
What it does well is tell you what to watch for. The instructions name the warning signs and what to do about them: take 3 to 5 days off if a pain doesn't settle, and see a doctor about joint pain that lingers. That matters. Early evidence, measured in footballers rather than runners, suggests a small ache that hangs around between runs may come before an injury that stops you running. The days off are clearly defined, with cross-training options listed. A big Saturday is always followed by a short one, so your legs never face two big weekends in a row. Training that piles up without a break tends to raise injury risk, and a plan you follow on your own needs lighter weeks built in. This one has them.
The build is the problem. Because the long run carries almost all the growth, your week rises and falls with it. In the last two months, the 20, 23 and 26 mile Saturdays each arrive after two light weeks, and each of those weeks is more than double the week before it, the last close to triple. Weekly jumps above about 30% are a warning sign for injury, especially for newer runners. You'll feel ready for them before your body is. Your breathing settles into long Saturdays within weeks, but tendons take weeks to a few months to stiffen under running. Bone likely takes longer, with one rebuilding cycle lasting about 3 to 4 months, and it's thought to be at risk when impact rises faster than it can rebuild. For someone a few months into running, those Saturdays are where that gap shows.
There's also no strength training on the calendar. That's a real gap for a newer runner, because strength training substantially lowers the risk of injury in sport.
What happens when you miss a day?
Picture the week the 20-mile Saturday falls apart. You're sick, or the day goes to something else. The next long run on the calendar is 23 miles, and the longest you've finished is 17. What now?
The plan gives you some room to work with. You can walk any of the long runs, all the way if you need to, and walk more than your ratio says whenever you want. You're told to take days off when something hurts. The entry point is clear, and if you've run regularly before and all is going well, you can move up to the Experienced program after 3 or 4 weeks. The instructions also explain why you take walk breaks and what the timed mile is for, so you understand what you're doing.
But the plan has no rule for that missed Saturday. It's fair to guess that Saturday matters more than Tuesday, but the plan never says so, and it offers nothing for a missed weekday or a long run you had to cut short. Because each long run grows on the last, missing one leaves the next one 4 to 6 miles past the longest you've done. Whether to repeat it, push through or rework the weeks ahead is your call, made without guidance.
Will it get you ready for race day?
For the distance, yes, but not for much else. The long runs are the plan's strength, and the end is its weak spot.
In one study of first-time marathoners, longer training runs went with fewer race-day injuries, and marathoners who run longer long runs tend to finish faster, though the evidence is early. This plan takes them a long way: 20, then 23, then 26 miles. That last one is close to a marathon before your marathon. If you finish it, race day holds almost no new distance, and you'll know what the race will ask of you. The timed mile falls the week before each of the 3 biggest runs, so each of those long days starts from a fresh read on your pace and your walk ratio.
But nothing in the plan rehearses race effort itself. The timed mile is a hard 4 laps, and the long runs are slow and conversational. A few miles at the effort you plan to race, inside one of the late long runs, would let you learn how that effort feels on tired legs before the day it counts. For a runner whose goal is to finish, the stakes are lower than for someone chasing a time, but it's still a gap.
The finish is abrupt too. The biggest day of the plan comes 3 weeks out, followed by 2 short Saturdays and then the race. The running does ease off, but all at once, with no gradual step down. A taper of up to 3 weeks, a stretch of lighter running before the race, improves race performance compared with not tapering. But a run that long, that close, is a lot to recover from. Some runners will still feel it in their legs at the start line.
Are the workouts varied enough?
Mostly easy, with little else, and for a first marathon that's largely the right balance.
Nearly all of the running here is easy, and that's the right call for a newer runner. Easy miles are the base that carries everything else, and the walk breaks keep even the long Saturdays gentle. Apart from the timed miles, you should be able to talk through all of it.
The only faster running in 29 weeks is that timed mile, 3 times near the end. The instructions mention cadence drills in the warm-up, but nothing short and quick is scheduled: no strides, no hills. That's a small loss for a finisher, but a real one. Strides (short, relaxed bursts of speed) are a low-cost way to practice quick running, and a handful at the end of a Tuesday run takes only a few minutes.
The good & bad of training from a website
The plan is a downloadable PDF on runDisney's site, one for each program. The instructions are on pages 2 and 3, and the weekly grid starts on page 4. The grid lists times on the weekdays and distances on Saturdays, so you'll go back to the instructions to see what each entry holds and how fast to go.
Setting your pace takes some work. You find a track, run the timed mile, and enter your time into the Jeff Galloway App's calculator to get your long-run pace and your race prediction. Then you pick your run and walk ratio from a table, and you repeat the timed mile when the schedule calls for it. None of it is hard, but you do all of it yourself, and the page never changes to match how your weeks actually go.
Is it right for you?
Run it. That's who the plan was written for, and you can walk any long run in full.
Run it. The 26-mile Saturday 3 weeks out gives you that.
Look elsewhere. The long Saturdays near the end each land after two light weeks, each more than double the week before.
Look elsewhere. There is none, and the notes for the days off steer you away from leg weight work.
Think it over. The 20, 23 and 26 mile runs, with walk breaks, take many hours each.
Think it over. The timed mile that sets your pace is run on one, 3 times near the end.
A good alternative with an app
If Galloway's approach appeals to you, Buena Vida's 3-day first marathon plan for members keeps its core: 3 runs a week, nearly all of them easy, a long run that carries the build, and walk breaks welcome on long runs and race day. It starts at about 14 miles a week with an 8-mile long run, so it suits runners who are already running 3 times a week.
Closest matchWhy this plan scores higher
- A long run that never drops below 8 miles, in weeks that stay between 14 and 28 miles, instead of swinging between about 8 and 31
- A strength session every week for 19 weeks, on the calendar with everything else
- A longest run of 20 miles, 4 and 5 weeks before the race, then a gradual step down over the final weeks
- Strides most Tuesdays, plus a fartlek and a hill session, so your stride gets some quick work too
- A 14 mile long run 3 weeks out with 6 miles at marathon effort inside it, the race rehearsal this plan never schedules
What the app adds
- No complicated lookup tables. Each day's workout is clear and easy to follow
- Paces worked out from your own fitness, and adjusted automatically as you get stronger
- Miss a run, move a run, and the plan carries on
- Voice coaching through every workout, and runs recorded from your iPhone, Apple Watch, or Garmin
Get more out of your running with Buena Vida
Buena Vida was built by a runner to bring the whole job of training into one place: a plan that fits your schedule and your fitness, coaching on every run, and food targets that keep up with the work you do. Members get personal training & nutrition plans, plus full access to the catalog of pre-written plans for every running goal.
In research studies, runners on plans fit to them improved as much as or more than runners on fixed plans, and fewer of them stalled.
Try it FREE for 7 days. After that, it's $99.99 a year or $14.99 a month, and you can cancel anytime.
More plans like this
Each of these plans takes its own route to race day. Effort-based plans, like the Buena Vida plan above, set your hard sessions by feel, so you learn what 10K effort and tempo feel like, and your training paces grow with you as you get stronger. Time-goal plans set every pace from the finish time you're aiming for. Others trade days, weeks, or mileage to fit your life.
Frequently asked questions
- Is the runDisney marathon beginner plan good for first-time runners?
- It's written for them. The plan is for runners with less than 6 months of running, comeback runners and anyone without a time goal. It starts with 30-minute runs with walk breaks and a 3-mile Saturday. The build gets steep later on, with long Saturdays of 20, 23 and 26 miles in the final 2 months.
- What is Run Walk Run?
- It's Jeff Galloway's method of taking walk breaks from the start of every run, on a set ratio of running to walking. You pick your ratio from a table in the plan based on your pace. You can walk more than it says whenever you need to, and you can walk any of the long runs all the way.
- What is the Magic Mile?
- It's a timed mile, 4 laps of a track. You enter your time into the Jeff Galloway App's calculator to set your long-run pace and predict your race. The first one isn't all out, and each later one aims to beat your last. This plan puts it inside a 6-mile Saturday 3 times near the end.
- How many days a week does the runDisney beginner marathon plan run?
- 3 days. Tuesday and Thursday are 30 minutes each, and Saturday is the long run or a shorter one. The other 4 days are for rest or cross-training.
- How long is the longest run in the runDisney beginner marathon plan?
- 26 miles, 3 weeks before the race, after runs of 20 and 23 miles. As with every long run in the plan, you can walk any of it.
- Does the runDisney marathon plan include strength training?
- No. There's none on the schedule, and the notes for the days off advise against leg weight work and anything else that tires your legs.
- What if I miss a long run?
- The plan doesn't say. It lets you walk any long run and take days off when something hurts, but it has no rule for a missed run. Each long run grows on the last, so missing one leaves the next 4 to 6 miles past the longest you've done.
Research notes
- Niggles often warn of a bigger injury
- Fixed plans need built-in lighter weeks
- Sharp running-load jumps raise injury risk
- The body adapts on a staggered clock
- Bone is slow to catch up
- Strength training lowers injury risk
- Longer long runs go with faster marathons
- A real taper sharpens you for race day
