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This Goofy Challenge plan from Jeff Galloway is a 29-week build for runDisney's two-race weekend: a half marathon on Saturday and a full marathon on Sunday. Galloway ran the 10,000 meters at the 1972 Olympics and finished fifth at the 1973 Boston Marathon. He became runDisney's official training consultant in 2010, and by then he had finished all 17 Walt Disney World Marathons. His plans are built around walk breaks, taken on a schedule from the first minute of a run rather than when you start to tire.
The long weekends are the best thing about this plan. On 6 of them, starting in week 12, a Saturday walk comes before a long Sunday run with walk breaks, so you practice being on your feet two days running, and by week 25 you cover the full marathon distance. But the plan has real gaps. There's no strength training anywhere in it. Each long weekend lands right after a much smaller week, which asks a lot of your legs all at once. And the weekday sessions never change. For finishing both races, it can work. Runners coming back from an injury should look elsewhere, and runners hoping to race the marathon hard should think it over first.
Flawed
| Structure | 3 | |
| Prevention | 3 | |
| Flexibility | 3 | |
| Readiness | 4 | |
| Variety | 3 |
Most weeks have 3 days of training: a 45-minute session on Tuesday, another on Thursday, and a run on Saturday, all with walk breaks. Monday, Wednesday and Friday are for rest or gentle cross-training that spares the legs.
The plan's 6 training phases are named for what the weekend does. Through the first 11 weeks, Saturday alternates a 3-mile run with a longer one that climbs to 11 miles. From week 12, the longer weekends become pairs: a walk on Saturday, then a long run on Sunday, from 13 miles up to 26 in week 25. Weeks 26 and 27 are lighter, and race week ends with the half on Saturday and the marathon on Sunday.
Your paces come from a timed mile you run every few weeks. runDisney labels the plan for experienced runners.
A long weekend with Galloway
Here is week 19, one of the long weekends in the middle of the plan.
MONDAY is a rest day, or gentle cross-training such as swimming or cycling.
TUESDAY is a 45-minute session. After a warm-up of walking and gentle running, you do a few short form drills, then run 4 to 6 half miles at your goal race pace, with a 3-minute walk after each one. It's a small experiment every week: each repeat tries a different mix of running and walking, to see which one holds your goal pace.
WEDNESDAY is rest or cross-training.
THURSDAY is another 45 minutes, this time on a hill. After the warm-up and drills, you run up 2 to 6 short hills of about 150 to 200 steps each, with a short stride and quick feet, then walk to recover and run gently back down.
FRIDAY is rest or cross-training.
SATURDAY is an 8.5-mile walk with a gentle, short stride. The plan warns against power walking or reaching out with long strides.
SUNDAY is the long run, 20 miles with walk breaks, far slower than your half marathon pace.
That's 4 days on your feet and 3 days off. The weekdays are short. The weekend is where this plan lives.
You've already walked 8.5 miles when you set out on Sunday, and for the first few miles your legs will tell you about it. That stiffness is part of the rehearsal. On race weekend, the marathon starts on legs that covered a half marathon the day before, and every long weekend from week 12 teaches you what that feels like.
The pull on a morning like this is to make up for the stiff start by pushing the running parts. Galloway's instructions point the other way. The only goal of a long run is to finish it. You can't go too slowly, you should never be huffing and puffing, and you're allowed to walk the whole distance. The runner who takes that literally tends to get through the 20, and later the 23 and the 26. The runner who pushes usually pays for it on Monday, and carries it into the next long weekend.
Tuesday tells you how Sunday went. You're back on the half miles, trying another mix of running and walking, and your legs either answer or they don't. If they don't, Sunday took more than you had, and the next long weekend is bigger still.
Does it build you up smartly?
On the weekends, yes. During the week, not really. A plan should change what it asks of you as the race gets closer. Easy running lays the base, harder work arrives once your legs can take it, and the training turns toward the race itself in the final weeks. Training in stages like this tends to produce better races than holding one steady load.
Galloway's weekends follow that shape well. The Saturday run grows slowly through the first 11 weeks, then the long weekends take over and climb toward the full distance. The goal-pace sessions, the timed mile and the Saturday walks each come with a note that says what they're for.
But the phases only change the weekend. A plan built in stages moves its harder weekday work from one kind of effort to another as race weekend gets closer, from hills toward longer stretches near race effort, for example. Here, the weekday work in the 6th phase is the work from the 1st. Those weekday sessions are loosely written too: 4 to 6 half miles, 2 to 6 hills, and nothing says how many to run in which week.
Does it protect you from injury?
Partly. The plan has good habits, but the way its long weekends arrive puts real strain on your legs.
The good habits first. Every weekday session opens with walking and gentle running before any hard effort, and the 2 harder days never fall back to back. The instructions are also clear about pain: take 3 to 5 days off at the first sign of it, and see a doctor if a joint is irritated. That rule makes sense. A lingering ache may raise the odds of an injury that stops you running, though the evidence so far comes from footballers. Lighter weeks come often: every other week early on, and two after each long weekend later in the plan. When training keeps stacking up with no easier week, the risk of injury and illness tends to rise, and a fixed plan is where those weeks have to be written in.
But the long weekends come in jumps. Each one lands after a much smaller week, so your running doubles or more in a single step. The biggest comes in week 25: after a week with a 6-mile Saturday, you walk 12 miles, then cover 26 with walk breaks the next day. That's 38 miles on foot in two days. A weekly rise above about 30% is a warning sign for injury, and each of these is far bigger. Many injuries seem to start suddenly rather than wearing in slowly. Your blood and muscles usually respond within a few weeks, while tendons take weeks to a few months and bone takes longer, and a weekend like that asks the slow tissues to keep pace with the fast ones.
Using every walk break the source allows, and going as slowly as it lets you, does make a long weekend gentler than its miles look. But it doesn't change the size of the step.
There's also no strength training in the plan. The notes for rest days ask you to skip exercises that tire the legs, and nothing puts strength anywhere else in the week. But strength training substantially lowers injury risk, more than stretching alone, so that's a gap you'd have to fill yourself.
What happens when you miss a day?
Few runners get through 29 weeks without losing a few days. What helps then is knowing which runs to protect, and what to do about the ones you lose.
This plan gives you room. Most weeks have 4 days without running, so moving a session is easy. The source is generous in other ways too: you may walk any long run in full, walk more than the schedule lists, and rest or cross-train on the off days. Its tone is permission, not pressure.
But it doesn't say what to drop when a week goes wrong, and that matters here, because the long weekends build in big steps. If a cold takes out the 20-mile weekend, the next one on the calendar is 23 miles, and nothing tells you whether to run it, repeat the 20, or push everything back. That call is yours, and a wrong one lands on your legs.
Effort gets one clear cue: long runs should never leave you huffing and puffing. But beyond that, you steer by the numbers from your timed mile and a table for your mix of running and walking, and numbers can't tell you when a tired week calls for less.
Will it get you ready for race day?
For finishing both races, mostly yes. The plan gets the big things right, with 2 gaps worth understanding.
A marathon comes down to whether your legs can keep going for hours. Most coaches answer with the long run, and runners whose training includes longer ones tend to finish faster, though no study has pitted them against shorter, faster sessions. Here they reach 26 miles in week 25, 3 weeks before race weekend, so the distance won't be new on the day. Every long run from week 12 also comes the day after a walk, so you practice starting a long effort on tired legs 6 times before the real thing. It's the most Disney idea in the plan: training for a weekend, not just a distance. Peak weekly running fits a marathon, and goal-pace practice runs through every week.
The timed mile on Thursday helps differently. Galloway uses the mile as a check, to set your paces. Runners with more racing behind them tend to pace a marathon more evenly, so timed efforts like this may also work as a little pacing practice.
The first gap is goal pace. You never hold it for longer than a half mile at a time, with a 3-minute walk after each repeat. That's enough to settle on a pattern for race day. But for a runner who wants to race the marathon, not just finish it, holding goal pace for miles at a stretch is the missing rehearsal.
The second gap is the taper, the lighter running before race day. After the 26-mile weekend, the running drops straight to the plan's small weeks: a 6-mile Saturday, another, then race week. Easing off for up to 3 weeks before a race, while keeping some faster running, improves race performance. But here, much of that time goes to recovering from the 26 itself, with no gradual step down from the biggest weekend to the start line.
Are the workouts varied enough?
The hard days in a good plan look clearly different from the easy ones. Running mostly easy, with clearly hard sessions mixed in, may build endurance better than a steady run of medium efforts, though recent reviews find the edge is small. Varying the hard sessions themselves, in length and kind, gives each one its own job.
This plan has some range across the week. There's goal-pace work, a timed mile, short hills, long runs and long walks. Form drills open every Tuesday and every hill Thursday, and the hills teach you to climb with a short stride and light, quick feet.
But it's the same Tuesday, 28 times. There are only 2 kinds of repeat in the whole plan, the half miles on Tuesday and the hills on Thursday. A runner who likes a fixed weekly session gets one, and the Tuesday experiment with run and walk mixes stays useful all the way to race week. But plans that change what they ask over time tend to beat plans that don't, and from week 2 on, the weekday sessions stop changing.
The good & bad of training from a website
The plan comes as a downloadable PDF from runDisney. The instructions are on pages 2 and 3, and the weekly grid starts on page 4. Most weekday cells give only a time, so you go back to the instructions to learn what that 45 minutes holds. Those instructions are dense: a table for choosing your mix of running and walking, form drills, and rules for long runs all sit together, and it takes some study before the calendar makes sense.
The timed mile is what keeps the plan current. You run it every few weeks and put the result into Galloway's app, which works out your paces, so your numbers move as your fitness does. The catch is that the work is yours: finding a track or a measured mile, running the time trial, using Galloway's app, and picking your pattern.
Is it right for you?
Run it. The long weekends rehearse the double 6 times, and you cover the full marathon distance 3 weeks before race weekend.
Run it. Only the 6 long weekends and race week add a fourth day, and the rest of the week is for rest or gentle cross-training.
Look elsewhere. The 12-mile walk and 26-mile run of week 25 come straight after a much smaller week.
Think it over. Goal pace never lasts longer than a half mile at a time.
Look elsewhere. There's none on the schedule, and the rest-day notes ask you to skip exercises that tire the legs.
Think it over. Your paces depend on running a timed mile every few weeks.
A good alternative with an app
If Galloway's approach makes sense to you, Buena Vida offers its members a similar plan. It trains 3 days a week, keeps almost all of the running easy, welcomes walk breaks on long runs, and puts lighter weeks along the way. It prepares you for one marathon rather than a half the day before, and it starts at about 14 miles a week with an 8-mile long run.
Closest matchWhy this plan scores higher
- A strength session on your schedule every week until race week
- Weekly running that climbs in small steps, from about 14 miles to 28, with no week that doubles the one before
- A note on every run that says what it is for and how hard to go, where most weekday cells here give only a time
- 6 miles held at marathon effort inside one long run, so you practice keeping goal pace going for a long stretch
- Long runs that step down from 14 miles to 10 to 8 over the last 3 weeks, so you ease into race day instead of dropping into it
What the app adds
- No complicated lookup tables. Each day's workout is clear and easy to follow
- Paces worked out from your own fitness, and adjusted automatically as you get stronger
- Miss a run, move a run, and the plan carries on
- Voice coaching through every workout, and runs recorded from your iPhone, Apple Watch, or Garmin
Get more out of your running with Buena Vida
Buena Vida was built by a runner to bring the whole job of training into one place: a plan that fits your schedule and your fitness, coaching on every run, and food targets that keep up with the work you do. Members get personal training & nutrition plans, plus full access to the catalog of pre-written plans for every running goal.
In research studies, runners on plans fit to them improved as much as or more than runners on fixed plans, and fewer of them stalled.
Try it FREE for 7 days. After that, it's $99.99 a year or $14.99 a month, and you can cancel anytime.
More plans like this
Each of these plans takes its own route to race day. Effort-based plans, like the Buena Vida plan above, set your hard sessions by feel, so you learn what 10K effort and tempo feel like, and your training paces grow with you as you get stronger. Time-goal plans set every pace from the finish time you're aiming for. Others trade days, weeks, or mileage to fit your life.
Frequently asked questions
- What is the runDisney Goofy's Race and a Half Challenge Experienced plan?
- It's Jeff Galloway's 29-week runDisney plan for the Goofy weekend: a half marathon on Saturday and a full marathon on Sunday. It trains 3 days a week most weeks, adding a Sunday long run after a Saturday walk on the 6 long weekends.
- What is Run Walk Run in the Galloway plan?
- It's Galloway's method of taking walk breaks on a set schedule from the start of a run, before you get tired, rather than walking only when you need to. Your ratio of running to walking comes from a table in the plan's instructions, and Tuesday's session is where you try different ratios to find the one that holds your goal pace.
- What is the Magic Mile?
- A timed mile, on a track if possible, that you run on a Thursday every few weeks. You put the result into Galloway's app, which sets your paces and predicts your finish time. Each time, you try to beat your last one.
- Should I walk the half marathon on Saturday of the Goofy?
- The plan suggests mostly walking it, to save your legs for the marathon the next morning. That's what the long weekends rehearse: a walk on Saturday, then the long run on Sunday. You still need to stay ahead of the course closing time.
- Does the Goofy Experienced plan include strength training?
- No. There's none on the schedule, and the notes for rest days ask you to skip exercises that tire the legs. Fitting strength into your week is up to you.
- Does the Goofy Experienced plan have recovery weeks or a taper?
- It has plenty of lighter weeks, so your legs get regular breaks through the build. The taper is weaker. Weeks 26 and 27 are light, but they come straight after the 26-mile weekend, so they go to recovering from it rather than stepping you down toward race weekend.
- What if I miss a long weekend in the Goofy plan?
- The plan doesn't say. Each long weekend is a big step up from the last, so repeating the missed one is a gentler choice than jumping straight to the next, bigger one. The decision, and rearranging the weeks after it, is yours.
- Is the Goofy Experienced plan right for a beginner?
- runDisney labels it for experienced runners. Week 1 is light, with two 45-minute sessions and a 3-mile Saturday, but the long weekends grow to the full marathon distance. runDisney also has beginner programs, and the source says runners who have done regular running in the past can move from a beginner program to an experienced one after 3 to 4 weeks, if all is going well.
Research notes
- Shifting training emphasis beats unchanging training
- Niggles often warn of a bigger injury
- Fixed plans need built-in lighter weeks
- Sharp running-load jumps raise injury risk
- Many running injuries start suddenly
- The body adapts on a staggered clock
- Strength training lowers injury risk
- Longer long runs go with faster marathons
- Tune-up races: untested, may help pacing
- A real taper sharpens you for race day
- Mix easy and hard instead of steady medium
